What I really don't understand about door blocking at towers is how Castle gets special treatment with a script that automatically moves players that block the Castle flag room door.
I've been warped by admins before for blocking Snow entrance, York cave entrance, and Swamp entrance. Why doesn't someone just add that same script to every door where blocking is determined to be illegal? Then it'd just never happen, and admins would never even have to interfere. I tower at Sardon's almost exclusively, and I wouldn't be mad if they added the script to the flag room door.
Either that, or remove the one at Castle. I don't really see why that one is necessary if so many others aren't. The one at Castle can be abused with a glitch that lets you respawn in place when you die anyway.
I think in terms of fairness advantage, the doors that probably need that script are:
- Sardon's flag room door
- Castle flag room door
- York cave entrance
If the same script was added to Sardon's and York, it'd probably balance towers out a little bit. Sardon's is basically impossible to lose if you have 6 competent defenders who know how to correctly block that door.
If the one at Castle was removed though, it'd probably need some sort of HP nerf at the flag. Just pointing out that there's some strange inconsistency with how Castle's door is treated compared to others.