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Does anybody have any idea on how we can improve the new mining system? Should we make it so you can only own one rock at a time? Should the sell price be increased? Don't just say "yeah it should be increased" because you want to make a lot of money, you need to think logically. Should pickaxes last longer? Be cheaper? Anything
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My suggestion is that we don't need level and the health can be 100 for 100g pickaxe and 200 for 200g pickaxe.
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However, the new mining system has more benefits compared to the old mining system. I'll list it out the pros and cons for it according to my experience.
New Mining System
Pros :
Can mine specific minerals, such as Coal.
Steady profit.
Has a range of pickaxes with different durability.
Handy for Crafting
There's level system to gain access to specific pickaxe and minerals
Cons:
Takes time to level up.
Have to spend more money to level up.
Bats and falling rocks will occur if you remain idle.
Rock Hoggers (Because of the 5 second *Ownership*)
Old Mining System
Pros :
Have a chance of hitting more than one rock at the same spot.
No mobs appearing and attacking.
Fixed price for pickaxe.
No level system.
Cons :
Minerals mined is based on chance (With coal having a low chance)
Profit can increase or decrease depending on chance (Again...)
Can't mine specific minerals.
Can take a long time getting specific minerals for crafting
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I still like the old system more.....