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Yeah, I don't see many selective sparrers with a high ratio. I only know of one that has 15k+ wins. Anyways, implementing these hats would push players to actively spar more. Don't think this would take long to implement anyways, there's already a few spar hats they just need to re-add.
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I know a ton of players who have boosted their spar statistic from quick spar rooms, most of them have over 10k+ spar wins now. Not even surprised beating them in spar and see them exiting room after the first match.
I have measured my own ratio for both quick spar and streak rooms about two months ago.
And the results were like this:
Quick spar 35(W)-5(L) EST/CT school lunch hour - (45 min)
there were about 4-6 people.
Streak room 52(W)-5(L) EST/CT school lunch hour - (45 min)
there were about 3-8 people.
Quick spar 50(W)-12(L) EST/CT Afternoon/Evening - (1 hour and 30 min)
there were about 8-15 people.
Streak room 30(W)-23(L) EST/CT Afternoon/Evening - (1 hour and 30 min)
there were about 6-20 people.
To summarize the thing I wrote above this is that sparring during the morning/school hour is very efficient for boosters. There aren't many people sparring, even if there is it's all noobs.
If spar achievement hats are added back. I assume sparring at quick spar would take much longer than before.
Every spar room will be filled with at least 10+ people during the US evening hours.
Having more sparrers sparring will reduce the amount of boosters.