HEY!!
Alright, so you guys know how it works. I find a job that we have and I make a thread about it so we can see what can be better and how it can be improved. I know bug catching has had some huge problems over the last few days, and I want to sit down and put a lot of time into re-writing the whole job. How it works, bug payouts, etc.
NOW.. I understand you're probably thinking "oh my gosh I joined this game because of how much money bug catching gives me, noooooooo

". Don't worry, this is why I'm making this thread. I was thinking, lets say bugs give 100g or whatever. Why not just keep that price for the lowest level bug (level 1 bugs), and then make other bugs require a higher level/exp to catch them, and they pay more than they used to. You'd gain exp with each bug you catch so you can level up and capture higher level bugs.
Also, the bugs would have a little "Level 1" floating under or above it, to show the bug's level.
I know I start a lot of projects, or at least 'announce' that I am working on projects without finishing them. This is because we, as a staff team, realize that there are projects with higher priority that are more important that need to be completed before others. Bug Catching is a huge thing on Ol'West, and this is why I want to get this done sooner than some of the other projects, so it works correctly and is more fun and interesting than it used to be.
Perhaps we can make bug catching even more fun and interesting? Before I start work on this, I want your guys' feedback on what should be done. Please post below!