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The tower system needs to be redone. I think I might have a solution that would make everything more challenging, so that guilds will stop holding hands. I would love to see some actual guild wars.
First off, towers need to be restricted after your guild has a certain number of hours.
I made this:
Tower name/# of guild's total tower hours allowed until restriction/Reason
Sardon's Tower/0-5 hours/Super easy to defend, lots of blocking, spawn is at flag.
Deadwood Tower/0-25 hours/Easy to defend, hp is pretty low, a lot of levels, somewhat amount of blocking, spawn 1 level below flag.
Snow Tower/0-50 hours/Somewhat easy to defend, big open spaces to get to flag, spawn is at flag, lantern or draisine needed for access to snowtown.
York Tower/0-100 hours/Somewhat easy to defend, flag hp is pretty low, somewhat amount of blocking, spawn is next to flag.
MoD Tower/0-250 hours/Somewhat hard to defend, only 2 levels, somewhat amount of blocking, flag room is somewhat big, spawn is 1 level below flag.
Swamp Tower/0-500 hours/Somewhat hard to defend, somewhat amount of blocking, flag room is big, spawn is 1 level below flag somewhat far.
Castle/0-1000+/Lots of open space for guild wars, almost no blocking(if stairs were fixed then no blocking), spawn is 1 level below flag room somewhat far, right next to Graal City.
This system would help new guilds gain hours fast early by only giving them the access to towers that are easy to defend, but then difficulty would begin to rise as you gain more hours. Castle would pretty much become the sweet spot for Towering, since any guild would be allowed to take it, and there is a lot of space for guilds(that want to just ally each other) to fight each other in there. Imagine at least 5 huge guilds(with each having ally guilds making 200+ people) attacking the same tower at once, due to the fact that it's the only tower the guilds are allowed to take. Would be some crazy stuff, and 1k would take a lot of effort and not just afking.
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