So went through some old files and this is apparently the way I had set it up (the current manner is closer to the Classic MoD towering style).
1. Begin round.
2. Guild ownership of the flags switches on one sword hit -- major difference.
3. A guild has to hold the flag for a full two minutes to win.
4. Winner is announced and a guild victory logged after the flag is held for two minutes.
5. Next round begins 15 seconds later.
Playing in this mode was very intense, and the average number of players at the time might have been like 30-50 total on the server. It didn't get much play though, simply because the server population was so low. Either a decay on the 120 seconds needed or a lower time assignment to holding the flag for victory might be needed in the current climate to make winning a round even possible.
I imagine someone rescripted the whole thing to be more like the original Classic MoD fort after the fact.
PHP Code:
function onCreated() {
this.roundDelay = 15;
this.roundTime = 120;
setshape(1,128,160);
setTimer(this.roundDelay);
chat = serverr.guildfortMoD;
}
function onSlash() {
if (player.guild && this.inplay) {
if (serverr.guildfortMoD != player.guild) {
setTimer(this.roundTime);
serverr.guildfortMoD = player.guild;
chat = serverr.guildfortMoD;
}
}
}
function onTimeOut() {
switch (this.inplay) {
case 2:
chat = "WINNER!" SPC serverr.guildfortMoD;
serverr.guildfortMoD_master = serverr.guildfortMoD;
savelog2("guildhistory_" @ "MoD" @ ".txt",serverr.guildfortMoD);
setTimer(this.roundDelay);
break;
case 1:
chat = serverr.guildfortMoD;
setTimer(this.roundTime);
break;
default:
chat = "START!";
setTimer(3);
break;
}
++this.inplay%=3;
}
Rufus was around then. Don't know if he participated when this was implemented, but I'm sure he might have some input.