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Oh thats one of the guns i finished making and balanced. Heres da stats. Now that i think about it, i had a lot of old bang bang guns done. Ill put em in when i get the time cause its time for new guns.
Smg
Dmg 4
Rof .145
Big energy ammo (14)
Spread .1
Recoil 0
Would be great to see the SMG and the kv24 implemented into the game. Kv24 theres no excuse to not release since its a balanced out fully completed gun.
Also please for the love of god add in the G18, kr90, and something else. I will look through my folder during an ac lab and post the stats here since tash deleted them from the doc i used.
Beep beep Darivary of stuff finished
Crossbow
Damage 10
Grenade ammo
Rof 2
Recoil 0
Spread 0
*slows victim down by 50% for 10 seconds
Slug shotgun
Low ammo
Damage 10
Rof .32
Spread .4
Recoil 0
Grenade launcher +
Grenade ammo
Damage 23
Rof .35
Spread .05
Bullet distance 55
Gravity 1
Recoil 0
(This is a farther shooting grenade launcher)
G18
Low ammo
Damage 4
Rof .14
Spread .4
Revoil 0
KR90
Chemical ammo (6)
Damage 4
Rof .05
Spread .05
Recoil .3
(Closest your going to get to a burst fire gun without direct making a dif script)
Enchanted Pulsar
Low energy
Damage 6
Rof .195
Spread .25
Recoil .2
(Easier to use photon rifle basically that is an upgrade to it).
Handgun
Low ammo
Damage 9
Rof .32
Spread .3
Recoil 0
Theres a lot more that would require new scripts to be made and fixing bugs with the guns and i know thats not happening. The only thing i really didnt get to test was the crossbow cause there was no admin gun i could make mock it. But all of those listed have been tested and adjusted. All of these i posted require no new scripts and are direct mods of guns. Crossbow is a modded goonraider, gl+ is a modded GL. Uses the same scripts.
The best part about this is that everything can just be ripped directly from the zone pc game. Only gun that would need a graphic is the gl+ but everything else can be ripped + wont get in trouble for it since zone is a dead server and izone has priority over zone pc because it makes unix $$.
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Shotgun should fire about 8-10 bullets totalling 10-15 damage if all connect at once
KV9 uses normal bullets, not special glowey stuff.
Handgun fires 3 bullets per shot with I think fourty degree variance each in a cone shape
Enchanced pulsar should use missles and basically stunlock if you position right
Crossbow should have a slow loading animation of about 3 seconds