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That sounds great, though adding things like double damage and such just seem a bit too extreme. Instead, if you add minor upgrades you can do more without destroying balance.
So medic bots and that healing-AoE-thing will be removed, yeah? If so then that's good. Classes need to be more player-dependant and not have a bot do everything.
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Balance is a good point - the richest players could have an unfair advantage there. Thanks for that.
I was thinking of UT but those are spawned for anyone to grab - that might be interesting if given a boost over a very short amount of time. Would make PvP more intense and that's what I'm trying to do.
I'm back helping with development of new projects

We have a new Skyworld in the making - it is smaller, less like Era. We're going to include a new weapons shop as part of this release with some old Zone classics and new weapons.
I'm also working on parkable hovercrafts and bikes. We're going to modify bikes so they hover instead of using wheels in keeping with the theme.
We're going to revamp the GUI and the soundtrack. Everything is being looked at.
We plan for an early May release - just over two weeks.
That's not all though, we've got major updates planned leading us towards the end of Summer.