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Medic shall have 20% more damage than 30%.. Using the weapon of a Medic has, the medic will gain 10% health in a 30% chance. Maybe?
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Medic is a support class and should not be as viable to PK with than a citizen or commando. They can still deal more damage than a defender. Though instead of having a % chance to heal him, I'd say a small 1square AoE heal around the medic
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Thats interesting idea but im not fan of nerfing area of whats allready there(i.e medic lose 30% of damage ?? they already have less damage than commando etc... But the idea of each class having its own kind of unique weapon sounds great!
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The whole point of nerfing and buffing is to add balance. Would you like to fight someone who's not only faster than you, but can also regenerate health while still doing decent damage?