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What's the problem? You complain the sheer amount of players in the area contributes to lag, but complain when they're warped out for AFKing there? Players deciding to crowd areas and cause lag isn't something we can "fix" except to try to discourage players from crowding the area. The giant blob isn't the best implemented thing, in my opinion, but it is what it is and warping AFK players sounds like a decent fix to me.
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Haven't noticed this. Try just afking a little ways away? You can still drag your screen to see if the blob has appeared.
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Why would anyone do anything about it? This is the first post I've seen about the bug spawns, and things can't be fixed if they're not known.
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We have complained about this previously. Though maybe not in its own thread. There are very few bugs, and we are unclear on what is yet to be announced (mantis?) and what should be here and how commonly. I honestly haven't seen a single ladybug, red or black, since last year.
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Vases were apparently changed to only drop hearts occasionally, like gralats. As for the breaking it seems like an oversight, possibly.
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The occasional dropping is frustrating, and not AP related btw. The breaking on tap is because without that, if you selected the vase base furniture object and delete it, it would leave a vase behind - allowing you to create hundreds of vases with just a single vase item.
Another issue here is that the vase object spawns a vase whenever someone enters the level. If you have 3-4 people enter your house, it drops 3-4 vases on top of one another, making an object that has to be picked up 3-4 times in order to be 'cleared.' This doesn't seem to apply more than 4 times (even if you had, say, six people enter the house).
Also, dusty is apparently still around, lurking, waiting to implement fishing someday (hopefully) ;)