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I don't understand how some people seem to think they know about spar guilds or sparrers when they're never seen in the arena. Must be a true skill to be able to see into something you aren't a part of like that. Either that or hop on the excuse bandwagon with everyone else that gets destroyed in a spar and immediately looks for something to blame.
What's worse is how these same idiots think laggers are some invincible supervillains who can never be hit and therefore are cheating. Many of the top sparrers in the game aren't laggy at all, and they beat laggy players quite often. How? Because they learn to actually spar and not quit when you lose then resort to making excuses amidst your tears. These people don't even understand that if someone is lagging, you lag to them. It's not even hard to understand.
Speed hacking gives legitimate advantage and should have action taken against it, but don't give these grown babies what they want just because they cry enough for it.
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Speed hackers and delay hackers can formulate a more consistent strategy which is easier to apply and more successful than a typical player's dynamic strategy which has to incorporate ways of interpreting both speed and lag before being able to apply an effective strategy.
Should add that a potential alternate solution would be to rate speed and lag of individual players in spar, but the transparency of disparity there would likely lead to even more cries of foul play. I can also add that I'm not that great of a sparrer, but I generally have more success sparring someone after fighting them multiple times.
Anti-speedhacking measures need to be enforced by some means. The technology exists to at least identify them to some extent, and if it's obvious it should result in a ban. General delay hacking shouldn't result in bans. Some people have no other options aside from a slow connection (including the use of VPNs). There are likely other manners of delay hacking that are more malicious, but not as simple. In the case that players have a high rate of delay, it should either be transparent or they should be segregated from spars with players of lower delay.