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They were fun but the prison of elders was kind of uninteresting to the point where I wasn't interested to do it 3 more times if the only difference besides difficulty is that the boss changes and gets more health..
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You are blatantly wrong here. The bosses gain special attributes, not only health. For example, the level 34 boss, The Flame Prince Urrox has a move where for a period of eight seconds you have to stay off the ground or risk dying from constant damage. Or, the level 35 boss, Skolas. Once his health goes below 50%, a debuff is given to a random player, who, after 30 seconds dies. You have to transfer this debuff to other members of the group to reset the timer. Or, it will kill your fireteam, one by one. There are other elements to the Prison of Elders, but, you can find out for yourself.