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06-06-2015
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Graal Classic
Join Date: Jan 2014
Location: Battle Arena
Posts: 855
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1. Maybe focus 2 servers on towering, and 2 servers on sparring? (If one server is packed full of people and lag, they can go on a different server to spar?) like take away spar and towers on all the other servers, and put them on 2 "main" servers?
2. Idea: If a player kill another player 5 or 10 times, make it so kills won't add after that? (Use IP to track noob accounts? If the noob account is using the same IP as the person who was killed 10 times, the kills won't count for the same person trying to kill?)
3. Look back at number 1.
4. Events messages will be cross-servers? Once the staff sent out the event message, it goes out to all servers?
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Counter Arguments: - This would kill acivity on the worlds without towers and also would mean less players in forts anyways, not everyone is there to take the tower.
- This happens anyway, but using multiple Ip trackers over multiple servers will probably add to the lag and slow the game down. What if there are two players PKing on the same network?
- Please stop trying to convince yourself this is a good idea, my previous points were enough to show that it would dissect the community completely and ruin this game.
Why not just UPGRADE the one server we have? or just play on PC where there is no freezing ever? :0
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