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:
Imagine How Good This Game Would Be If Stefan Hired Full Time Devs
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06-14-2015
38
Dusty
Should be fixed.
Join Date: Aug 2011
Posts: 6,359
Posted by
Rufus
In most games, 1-2% of users will pay for virtual currency.
Swrve tracked the habits of 10 million new players on 30 games in its network over the course of 90 days, finding that only 2.2 percent of those players ever spent money.
Estimated that the average paying Candy Crush user spends $40 a year and that the game monetises around 8 percent of its total player base.
"Alright, alright, you've seen through the charade again. Let me explain how freemium games really work. [pulls down on the heavy rope again and new, prepared whiteboards come down over the used ones. The doors close and the room gets dim.] The truth is, a very small percentage of people who download freemium games ever pay anything for them. It's all aboot finding the heaviest users and extracting the most amount of cash from them. That's how you get addicts to pay two hundred bucks for a game that's not even worth forty cents. "
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