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01-17-2012
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32
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Registered rufp4
Join Date: Jan 2011
Posts: 3,378
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As for loyalty, most tower guilds prioritize loyalty from their members. Of course some guilds noobcruit and win that way, but most of them do have a solid set of perms. I think most PC players are used to smaller, more tightly knit guilds simply because the PC community is smaller & generally has less kids. For example, on a server that averages 100 players, having a loyal guild of 5-10 is pretty impressive. On a server with 1500+, you really do need some way to give your guild a chance to win (Subs as allies). I see no problem with both guild types (Small, no sub allies, and large, subs as allies) coexisting, no need to fight over it.
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Lol no, it has absolutely nothing to do with the playercount. I'll agree, I prefer quality over quantity in a functional guild, but that doesn't mean to say I'm against having 25 quality members in my guild. Rather than rushing to add every other person who can swing their sword, I'd rather hold out for people that fit my guild and its image. That has nothing to do with my experience on PC servers and it has nothing to do with winning, it's about standards and loyalty. Running a real guild.
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