|
u need to at least win 60 in a row to move to the next tier and u have at least 30 chances before you get demoted to the lower tier.
|
No... you don't get the part where you will be fighting against people at your level or above/below sometimes, and the point system is really up for staff to decide.
I prefer (after a match) winner gets hp * 5, and loser gets deducted that many points, but it might seem like too much work by now. Could just be a set number for each win and loss for every tier, but the hp idea is to base it off how well you did, instead of punishing you on every spar you lose. That way if you trade hits with most delayers almost always, you won't lose a ton of points for them having an "unfair advantage".
|
No idea how some of you put up with the lag and delay.
|
If spar rooms existed in a way in which you could instantly spar against people around your tier from anywhere on the map, and not have to face a delayer who is hogging the streak room, (because they get mad, unfair advantage, too much lag, etc) then I don't see any problem in fighting a delayer every 1/10 matches(depends).
Plus a
lag cap would be helpful for ranked, while no lag cap for player matches.