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Since this thread was a result from comets thread I made the reference to that point.
We can go on and on about this, but the only way of knowing if this will work is by being added. Idea sounded cool at first, but once I discussed it, seems like it will end up with the same problem of having to no-life it to be rank high. A choice has to be made in regards to this ranking system and it's between allowing players to camp at the top or make it so players have to constantly spar to stay on top.
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The words you put about comyts quote in bold is basically what my quote was saying. "You have to spar a lot to stay at the top". I fixed that already, by putting prizes as the following and having to spar skilled players to stay at the top/get demoted:
Unixmad would have to add the prizes accordingly to their preferences.
So just an example
Bronze: 100g for top 100 (prize pools cash out resets every hour)
Silver: 500g for top 50 (prize pool resets every 12 hours)
Gold: 1000g for top 25 (prize pool resets every day)
Diamond: 2,500g for top 10 (prize pool resets every week)
Legendary: 10,000g for top 5 (prize pool resets every month
Godlike: #1. Belt and hat ticket. #2. Chooses a hat (made by gfx) #3. Receives only hat left. (resets every season/3 months)
Oh, and sorry to the people that do not understand how I am trying to explain the system. It is new, yes for you, but for other games a lot of people understand it. I might be adding a lot of detail, but they are just potential key points to making it un-abuse-able. Also, if you still have questions or concerns try to either message me about it, before posting, since most of the questions are already answered in op, or post an idea on how to make it better.
For those who have read the op: feel free to post any flaws, and I will try to fix it.