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I don't really see quickscoping as a game mechanic, I see it as the equivalent of an SMG's hipfire. I mainly snipe mid-range when I "try-hard" snipe, but I see quickscoping as a tool for snipers to use when getting engaged by a CQB gun, such as the Ump45. Quickscopers usually only win the event when they're either...
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I don't like quickscoping because it's abusing a game mechanic flaw. Sniper rifles are
not meant for anything other than long-range combat. That is why they have huge hip-fire crosshairs. And no it shouldn't be comparable to SMG's hipfire... SMG's are MEANT to be hipfire guns. Quickscopers abuse autoaim and the way accuracy works. Accuracy gradually increases as you go down scope, and autoaim persists even during that transition. Autoaim is placing the shot for you and quickly going down scope increases your hipfire accuracy. That's not how sniper rifles should work, balance-wise. They're meant to take accuracy to use, and to be used at range. Quickscoping defies both of those things.
If.
If, autoaim stopped functioning on rifles as it was going down scope, and quickscopers had to actually maintain their aim while it scoped down... I don't think I'd have a problem with it. Treyarch didn't do this and did all the
wrong things to "fix" quickscoping, except fix the one thing it needed. Instead they broke sniping itself.
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A. Host
B. Know how to use prone and jump to dodge bullets effectively.
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Regardless of how well they're doing, I hate when I die to one because of the above. I had no chance to even aim because they're abusing the large damage output snipers have(that I should mention are so high to compensate for their supposed need for high-accuracy).
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I don't see quickscoping as a gameplay style, but as a skill for snipers to have under their belt. Because, no matter what you saw in an OpTic video, if you do nothing but rush spawn while quickscoping, you'll get killed by ACRs and FAMAS left and right. Whereas if you snipe intelligently, such as playing semi-aggressively and having knowledge of the map and spawns, you can get some shots off while mid-map, which is where quickscoping is most effective against other players.
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See, my problem is that the whole point of gun classes is give and take. Assault rifles have the advantage in mid-range combat, but lose to an actual sniper, and to SMG's and shotguns. SMGs and shotguns lose at any range outside of close. However, suddenly sniper users think it's "fair" that they should have some way to compensate for them dominating long range but lacking at other ranges... no, that's not balanced. If you want security while moving around, that's what side-arms are for. Quickscoping breaks all those balances because it's giving snipers a benefit over a class range they shouldn't have in the first place.
Like I said, most of my gripe is from a development standpoint this is considered an abuse of game mechanics. If I were to make a game and saw it being used like this I'd patch the hell out of it(I'm talking way back in CoD4) before it ever got as popular as it did. It's an oversight on the devs part. Any gun can "quickscope" because of the way aiming down sights works... but only sniper rifles truly benefit because of their high damage output and the fact their shots never lose damage over range(unlike shotguns).