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Pking is less competitive and takes far less skill- people are able to run into a mob, spam their sword for a few hours, and...BAM! They have huge stats! On the other hand, we have legitamte tower PKers who use skill and timing to PK the guild holding the tower. However, the "mob" PKers get far more kills than the legitamte PKers...even though there is much less skill involved. That is totally unfair.
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If it's unfair then you'd think the people using "skill" to pk would start to join these mobs. I'm sure if kills mean that much to them they'll start participating.
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The game no longer appeals to new players- would you want to play a game if first thing after getting off the ship you get caught in a huge mob? I think not.
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I'm not sure you're able to speak on behalf of all new players. If they like the game, great. If not, oh well.
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The game is no longer enjoyable for a large part of graalians- A huge percentage of graalians PK; they do it because it's fun. It's fun because it's competitive. You can race your friend, rank on the leaderboard, or set a PK goal. However, PKing is barely competitive anymore due to the mobs. As I stated earlier, it takes less skill. This reason ties together with the first reason.
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I haven't really noticed a sudden increase in the amount of mobs that appear around graal. This activity has been going on ever since I started, so I don't think players are getting deterred from playing the game solely because there are pk mobs.
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Graal is eventually going to become a full map of sword spamming mobs- The population in classic is rapidly increasing. With the increase of players, there will be an increase of the mob sizes.
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I do agree that if the playercount expands much further there could be complications with traveling around the map, but mostly due to lag. I doubt the whole map would be a giant pk mob. In any case, this expanding playercount issue should be addressed in the near future.
If pk zones were made smaller or limited to towers, wouldn't those areas just be a constant pk mob since they have nowhere else to pk? Rather than limiting pk zones to towers or smaller areas around the map, it might be a better idea to open up more areas for pk (*cough* Graal City *cough*) to spread the players around a bit.