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07-02-2015
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5
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Bob vigor
Join Date: Mar 2014
Posts: 98
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If it's unfair then you'd think the people using "skill" to pk would start to join these mobs. I'm sure if kills mean that much to them they'll start participating.
I'm not sure you're able to speak on behalf of all new players. If they like the game, great. If not, oh well.
I haven't really noticed a sudden increase in the amount of mobs that appear around graal. This activity has been going on ever since I started, so I don't think players are getting deterred from playing the game solely because there are pk mobs.
I do agree that if the playercount expands much further there could be complications with traveling around the map, but mostly due to lag. I doubt the whole map would be a giant pk mob. In any case, this expanding playercount issue should be addressed in the near future.
If pk zones were made smaller or limited to towers, wouldn't those areas just be a constant pk mob since they have nowhere else to pk? Rather than limiting pk zones to towers or smaller areas around the map, it might be a better idea to open up more areas for pk (*cough* Graal City *cough*) to spread the players around a bit.
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Designated PK zones should be added as well as more towers... The main PK areas shouldn't be in the main areas of the map. It's impossible to travel without being caught up in multiple mobs.
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