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I agree with removing towers instead of adding more:
I personally think the entire idea of all-time leaderboards is sort of an oxymoron. The purpose of a leaderboard is to promote activity and competition, not praise players or guilds for doing something when the entire game was completely different.
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The only reference I can make is too competitive gaming: if something is tier zero and tearing up the meta, then they need to nerd it OR the format of the game moves so fast and the power creep needs to be slowed so they either raise the power of everything - in Classic's case raise first hat to 2k hours in the over world's current state - so that it actually a hard achievement that not everyone can get.
The solution to the first idea is nerf the towering structure on Classic. I think a seasonal tower system would be awesome. Instead of just going for one hat and dying, guilds like Revenge and Pandemonium (Pande back in the day) could take towers to get on the top of the seasonal boards, so in 2/3 months you could see who got the most tower hours in the allotted season. A reward would be dished out to those who make up the top 3, much like the Clash of Clans seasonal clan trophy system.
Overall, Thallen has nailed it. The format and setup of Graal is too easy to reward guilds for 1000 hours, if the 8 towers were cut down to 5 overnight, then there would be more activity at other forts and there would be 3 other guilds at least who would actually have to work and fight to get a tower who could! I know - actually working for something in Classic, simply mind boggling!
If I need to I'll make a whole new thread and go through it in way more detail when I get home, so what do you guys think?