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I adore the cosmetic aspect. My point is that if makes spots reusable, it encourages players to strategize and express their selves via gameplay and not just aesthetics. That is, if players can only have a trident instead of a sword, be a bomy instead of a person, work for money instead of just collect it slashing weeds, carry one boot at a time from the shop, their horse has special powers, etc. Without being too limiting like a hardcore RPG, then the original charm of achieving and BECOMING rather than merely APPEARING will return. It's your choice
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The only problem is that it encourages asymmetric gameplay; I.E players who have just started are met with other players who have gained resources that establish a higher advantage in contrast to newer players. Having a mount that could run faster than other mounts of average would have a bad impact because of its ramifications. This is very unappealing.. I personally even hate that some mounts can fly over water and other mounts cant. I agree though that there should be more ways to earn gralats, and there are; diving, killing baddies, selling loot, etc--- but there should be more ways to actually earn it. Like Dusty said, this has become a business. Players shouldn't have to pay for things that enable advantages over other players, instead they should be able to buy aesthetic items.
Say Fung si Yan just started out playing Graal; not even an hour to his name. He walks into a PK-enabled zone and gets bombarded by all the imbalanced player-gameplay and situates himself as 'behind' other players, would he be discouraged from playing?
In this generation's MMO standards, yes. Think about it; most players are not even teenagers! Some even no older than 4! I'd be frustrated if I kept being killed and had no clue to what I could do to prevent that.
That's why every sword is the same, but a different skin.
Arrows same, different skin.
List goes on and on.
Zodiac would be a personal example. It's old, OLD OLD--- 'The Stone Age [of Graal,]' I just join, seems like a neat server... I walk out of the spawn and i'm instakilled. I don't even know what killed me?! Was it magic? Did they have 'Noob Killer Magic' level 56? Heck how'd I know?! I JUST joined!
Everyone else...-- completed all the quests, obtained every item, and have maxed out their perks/skill levels.
And i'm immediately met with asymmetric gameplay that influences me to just quit. I have literally no motivation to actually play through the game now? Would take FOREVER to manage to be able to confront those players again. And why should I? I could easily download another app that is more friendly to new players. In retrospect, What would be the point of giving it a chance? Why should I spend my time trying to level up.. and for WHAT?! What would I gain out of it? Nothing.
It's just stupid, and most younger players rather play something where they would have equal seniority to other players.
We're trying to present an appealing game for all ages instead of an unbalanced system of progress and superiority.
And the Bomies in Destiny were a homage to your concepts, we're not introducing potential revolving gameplay and ramifications around them into iClassic.