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I vote for a health and damage increase, this is the clear direction forward in my opinion. It differentiates west from era and zone - aswell as allowing a more flexible variety of guns with a whole new damage range
Aswell as this, I feel that all consumables should be removed and fires be the only way to heal (and sleeping in beds) to prevent people with this significantly higher health boost from being almost impossible to kill. Let's spice things up and make pk more tactical for a change
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I agree with everything you just said! This would grab lots of graalians attention to play this game cause it's something way different from all graal servers! And also in the bases to change back to where the flag would lose health on how much dmg the gun /melee does. I was very disappointed when I found out that when they changed everything that day was just a test.
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It wad actually slower to kill someone with the 100HP and the damage increase update
Since all the dmg of the guns got doubled minus 1-2
So let's take the snobnose as example
Normall damage is 6 and it takes u 9shots to kill someone
With the damage increase on the snobnose will deal 10 or 11 dmg
And it would take u 10shots to kill someone with the increased HP(100HP)
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Yes you would have to hit the player more but it would make pking more fun and not so boring like Classic pking (no offense to Classic players out there)