James and I have spoken about the more hearts more time to adjust idea. However guzo is right too, I already get distracted enough when sparring ppl with delay and heavy defense and basically feel like I throw the match.
I kind of think we need to look at why we want more hp etc. and then come up with ideas with that in mind but that are simple to implement.
For example, scripting to where spar doesn't actually start until you have hit the other player. However it would allow only x player to move to run up and hit the opponent and then y player now can move to test the hit while x player is frozen, then resets players to starting location and then the spar starts.
OR
Script a toggle option to see someones indicator above their head display their location flag.
But honestly any good player can adapt to adjustments of speed, hearts, etc.
I don't think this is priority #1, things are fine as they are atm. The real issues (priority #2) I have are incentives for 1v1. Plus adding a Tag Team GST or solo SST(?), and I think it'd even be fun to see 2v2's and 3v3's too.
Priority #1 goes without saying, but I'll say it anyway as I am again going to be giving money to Graal yet again. Upgrade server.