I don't expect them to be able to detect it by eye, but I don't understand why the tools aren't available there for them to detect it otherwise
I think that the built-in speed detection performed pretty poorly so it was disabled? There are other methods of detecting speed hackers though, fp4's pal Ruxxter scripted one for UN last time we were staff there: http://pastebin.com/cCkhYtxr
You send a trigger to the server from the client every second, when they're in a spar level, and if the server sees that it's receiving 1.05 triggers per second on average, rather than 1 trigger, then you know the client is hacking their process speed by 5%
There were occasional false positives, but in the repeating instances it was able to successful detect speed increases as small as 102%
I don't like automated banning for speed hackers, since false positives often seem an issue, but any tool or log like this would seem pretty helpful
I'm sure the case of this not being possible for iClassic is the fact that the server itself isn't even stable enough...
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Last I knew there should also be a variable in memory that determines speed aside from framerate, so speedhacking detection is a bit more sophisticated than just checking framerates. At least 10 years ago, a player's shield level determine speed in the built-in Graal movement system. In custom movement scripts, I'd expect speed to be generally independent of anything else.
Adding a toggle for the previously built-in speedhacking detection to confirm reports of specifically players should be relatively trivial for a professional coder (i.e. just run the code's output through a filter of reported speedhackers, and possibly with a variable threshold, for a quick-and-dirty solution). Scripters wouldn't have direct access to that built-in code unless they were working on the game client itself. It would take years for Classic's volunteer scripters to make a proper implementation because it would require a lot of reverse engineering and testing of Graal's movement systems (I'm extremely familiar with that conundrum).
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says 04 player. hahah
next time at least take a screenshot.
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Technically,
02 player, but whatever.