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It's a good idea but I do not think it would be a map that would work in the current state that Zone is in. If Zone is removed from the app store to be worked on, I can guarantee that the playercount is going to drop - a lot. It's already small as it is, and it will only get smaller. Zone needs to be in a state where it will support a growing player count, not a depleting one. It's a lovely concept but far too big for Zone. The map needs to start off small. That map would be great for maybe a player count you would find on Era and even Classic, but not for Zone. You need to start off small so as the player count grows higher, you can expand the map to accommodate the larger population.
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I half agree and half disagree. That was the original plan for zone, but it didn't really work in the end. I honestly don't think the map size has much to do with the player count unless it's either excessively too large or excessively too small. I actually thought a gmap the size I conceptualized was far too large, but after thinking about it I came to the conclusion that content brings players, not the size of the map. I guess what I'm saying is that there needs to be a certain ratio of content to map size to compensate for the boringness.
I would love to start off small by simply using the level 3 of the concept, which I think would suit Zone really well, then building off of that as time goes on as not to rush in content. It isn't much different than GTA V waiting to release online multiplayer or Battlefront waiting to release its campaign.
Either that or just eliminate the first two levels altogether. It was just an application of a story. I'm just too in love with the top level to let it go, since I think it also fits in the theme GIT was talking about where it remains centralized around organized warfare.