If your going to do this fix the woodcutting skill first and add another tree. Main reason why no one woodcuts is because its the hardest leveling skill ATM because there's only 6 types of trees which means longer to advance to the next tree and you guys nerfing mining and woodcutting didn't help at all of getting people "hooked" to the job now everyone going to fish when water is back cause you have fish that give 50 gralats and you got sea chest that give you a chance for a kraken which is another 30k right there. Only reason why I would go back to woodcutting now is eathier you advance prices on woodcutting and mining or you nerf fishing prices and give mining and woodcutting a type of chest as well and call the one you get from woodcutting bee hive for example and mining (well idk what you would name it but you Get the point)
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This is what I had in mind.
Food should be removed in bases, and if it is not in the short-term, then at least remove it when the healing staffs/weapons are released (cant remember if they were going to release a healing weapon actually).
But if a healing weapon is released, then both that and firemaking will be used, and have a more strategic basing, without food.
This also means, more gralats will be spent on buying the healing weapon, and firemaking will become more common.
The healing weapon should also be able to heal others, and not yourself.
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Also this.
so you want one guy with a weapon healing 8+ allies for free and make foods useless so you don't have to waste any money? 
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And have you ever even played another MMORPG? Lol, and no, it's
not so you don't waste money. It's your money, do whatever you want with it.