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everything but swords and shields.
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Explain why? These won't work in spar...
Shield is to help baddy killing evolve to make it more fun. You would have to evade more to dodge hits, thus keeping your shield intact.
Sword would be upgraded in order to take down potentially stronger types of mobs, Giant Lizardon, Pumpkin blob, Giant Slime, whatever classic comes up with.
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Having a durability meter for a few other items sounds alright. Mainly items in the tool folder. Not sure about any kind of upgrade that either makes your defense stronger or gives you increased health. Anything like that would unbalance pk and fort defense. Not sure why you just excluded spar but left out pk and forts.
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I left pk and forts, because they could provide use to strategy. Since, this isn't about killing, but more as to holding.
Shields could be used to stay in the fight longer, depending on shield level you can withstand more damage. They can most likely be used strategically, and guilds can pick their fights by teaming against single individuals. The defenders can make barriers, but there is a knockback effect, so you can't block forever.
Swords can be used to deal more damage, guilds would recruit less nubs, and recruit more people who have higher upgraded items.
Also, shields won't last forever. Once they break, you have to go to Damascus to repair them. Meaning you would have to use your shield wisely.
Either that or just keep it for the mobs/baddies.