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01-11-2016
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6
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Registered Mummy
Join Date: Apr 2015
Location: Arian Desert
Posts: 147
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Explain why? These won't work in spar...
Shield is to help baddy killing evolve to make it more fun. You would have to evade more to dodge hits, thus keeping your shield intact.
Sword would be upgraded in order to take down potentially stronger types of mobs, Giant Lizardon, Pumpkin blob, Giant Slime, whatever classic comes up with.
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Upgraded shields and swords would still be usable against other players. Sure you can disable them in spar but sparring isn't evrything. Spar levels are small so a disable there wouldn't be a problem, however the overworld is comparatively huge.
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I left pk and forts, because they could provide use to strategy. Since, this isn't about killing, but more as to holding.
Shields could be used to stay in the fight longer, depending on shield level you can withstand more damage. They can most likely be used strategically, and guilds can pick their fights by teaming against single individuals. The defenders can make barriers, but there is a knockback effect, so you can't block forever.
Swords can be used to deal more damage, guilds would recruit less nubs, and recruit more people who have higher upgraded items.
Also, shields won't last forever. Once they break, you have to go to Damascus to repair them. Meaning you would have to use your shield wisely.
Either that or just keep it for the mobs/baddies.
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That is assuming that "tower guilds" would be happy adopting such drastic changes. It would completely change how recruiting and offense/ defense of forts work. A revamp could be good but I would say that a lot would complain that now they have to actually work for forts.
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