Penalties for holding a single tower for long periods of time.
Example: (Guild) holds Deadwood for 1 hour. They gain an hours worth of "points" or "tower hours." (Guild) holds Deadwood for another hour and never loses the tower. But instead of getting an hours worth of points they get 45 minutes worth of "points."
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- Import the shop profits that Era guild forts enjoy.
- Perhaps take a page from other tower defense games and add NPC enemy/turrets that can be paid for cheap (perhaps using gralats, or a guild points currency?)
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Do guilds in Era have their own "pool" of money that the guild can use?