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Id like to point out many people who have "rallied" with me are now on the staff team, and some of us aren't so different.
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I can't imagine any person who insulted every staff member and the game using 'evidence' pulled out of their arse as a viable staff member.
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Maybe we could get more scripters if players were shown scripting is the only way to get hired, instead of being friends.
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I've had a few requests but on inspection, the players have either not been skilled enough or just not right for the community (god complex, self-serving etc.) The requirements for this server are quite high. Need to understand efficient coding practices and ability to confirm to existing standards.
Secondly, the all being friends is bull.
I've seen the chats, seen the arguments, you sell eachother out, it's funny how suddenly those "friends" drop from your favor when fired. The idea that so many different people could be "one big family "
Is ridiculous.
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I've seen ex-staff logs and they don't look pretty but most of the time I don't remember those events actually taking place...hmmm. Besides, tiny snippets aren't representative of RC as a whole.
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Third of all, in most jobs you need to work with people you don't like, if you put working with people you like before people with skill then your just being selfish and hurting the players.
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If every admin hates every other admin: it's just not going to work. If a new employee is unable to get along with their colleagues at a job, it does not reflect well on the new employee. More so here since it's a community role.
So Higbey (or anyone else), suggest a complete hiring procedure that can deal with thousands of applicants without taking too much time per review. Since you don't like admin recruitment, you have to take into consideration a lot of time will have to be spent into accessing the applicant since an email with some 'details' only weeds out illiterate people. You will have to decide how much information they will provide per stage taking into account time spent per applicant per stage.
Go!