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I didn't want to post about the scale of any updates because 1) I don't work/play on other servers so I can't say with accuracy what is or isn't a big update and 2) it's a bit subjective. I consider many of Classic's updates to be pretty big. 3) development time vs content time. A minor update from a player perspective could have taken a long time to develop. And sometimes time consuming updates are necessary but add no content. For example, lots of snow graphics and updates had to be made because of Destiny being a new town and had no snow graphics yet. Decorating the entire overworld was a time-consuming update that was well recieved by players, yet had no actual content for players other than atmosphere, hence why I that didn't make the Classic update list.
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Ah okay, yeah, that's a really good point. I see what you mean with the whole development time vs content time thing.