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Looks better now than it ever did, both level wise and GFX wise.
Classic always had **** levels that were mostly broken. I'm sure massokre tried to fix the cliffing but anyone that's ever worked with the server knows that once you fix one set of cliffs you need to fix the rest or else the problem is still there. Absolute horse **** to work with. The detailing was always bad, interiors were garbage with the excuse of "iz clasik styl!!", and I'm glad quests are gone because I never liked them.
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Cliffs are a collective work, so yea, it involves a comprehensive approach. Onnet Town is the biggest cluster**** of all. In regard to resources, there are a lot more graphics resources now than there was then, and that's definitely an improvement. The scripting drought still seems to remain from at least an outside perspective. Tilers are often hit and miss, but establishing the general outline of levels and detailing them can be two different jobs, so that was never really hurting.
I can understand that you don't like quests, but generally MMORPGs attract players based on several different factors of play. Quests cater to a large segment of players, and even though you might not be included as one of them, that segment exists and it's significant. See:
http://www.nickyee.com/daedalus/archives/pdf/3-2.pdf