I have no idea on how long it takes to make: Fishing, Get more Staff to host way more events, quick spars, singles tourney room, streak gs room, ctf, koth, day/night system, house slots & expansions, etc don't want to list more.
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That's a nice vague list of ideas you have there. Exactly my point. I can come up with a list of ideas like that in a few minutes. Vague ideas aren't the hard part with developing. Also, that's a list of updates
you and a few vocal others want. What makes you think your idea of a good update is better than what a majority of players ask for(like hats, nexus and so on)?
Hire more staff? I see the gp application being massed so many times, so are people just not interested or are standards too high? Is "giving them only event powers" not a thing?
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Quiet stupid. So you're saying lower your standards so that people can complain when crappy GPs are hired that abuse their powers... [i]yeah...[i]. You don't seem to think things out very well.
Yes, because it was removed. But, because it had no purpose, and players were abusing it. If you were to add a section to the new leaderboard system, change the them to the new art style, then players would definitely play ctf.
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So you're saying if we totally revamp it and make it playable... it will be fun?
I still get the ghost icon on my screen, so you should check into that.
It's to reduce the lag then?
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Where, and are they really impacting your game
that much? You act as though the entire overworld was single-player.
Why can't we have house slots? People make the most amazing houses, and they want to change furniture around without re-doing everything... how is this not a main priority?
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Because it can't be done.
No one said it would be easy, but gameplay mechanics can take a game way further than it was ever thought out to have gone.
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Not sure how to respond to this... Really not sure what you're implying.
Then improving the guild system would make the game a lot more social, isn't that what the game is about? Players interaction?
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Did you not read anything about what I said when I said overhauling an entire system like the guild system would be a huge undertaking and time-consuming. You assume when I say that it's because we don't want to do it... no, it just means we can't magically make it appear overnight. And assume a player makes a really good suggestion? Then what? We immediately start working on that and stop working on what we already started on? What if another good suggestion comes up while we're working on the other player suggestion? Ah right... now we have a backlog of stuff to do. We have a limited team and limited time to work on things. We can't do what every player wants as fast as they want it.
It's not about whether you have thought about fishing, it's why it hasn't been implemented, if from what you stated, has obviously been thought of.
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Believe it or not, we have reasons!
No one is saying that you can move a magic wand and presto! update. Priorities are set to money, but there needs to be a separate team that handles big updates. Don't have enough people? Find more. "Easier said than done?", well put some effort. Unix should start handing out wages.
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You seem so oblivious to the entire situation. We can't magically just find people who are proficient in GS2. Graal does not have a sustaining development system. In fact, its entire system is broken. Documentation is poor. There is no easy-access environment to learn it. You need to either pay for a server or sign up on Testbed. Got a question? Who will you ask for help? The other handful of developers? Here's something I needed help with as far as scripting goes. 0 replies.
http://forums.graalonline.com/forums...hp?t=134270128
Development pool is thin and there's nothing we can do about it. Pay or not. It really doesn't help that Stefan is gone now as now there's no one who can make the critical bottom-level updates that are crucial for real progression.
Then just do a questionnaire and let the majority of the players decide on what the next update should be. Listen to the players instead of "following my heart".
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Players don't know what they want, or they don't know what the best interest. If players say they want a new town? Okay, now we're obligated. Then they'll whine when 6 months go by because towns take
a lot of time to make and there's no one else to work on the more frequent content.
The new nexus would be a "game changer" if you could use the ladder to get on higher levels. The only thing I can think of is the house that let's you up on the roof, and creating the illusion of a higher level by stacking walls and using rugs.
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So it's not a "game changer" because it doesn't do what you want it to do.