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Why would players voluntarily choose to pay 3 zc for one gc, if the price of a melee is 100 zc or 100 gc? This would not work.
Psychology gets the best of an economy.
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Ah, I probably didn't word my OG post well. The price would change from 100 ZC to 100 GC, and then players would have to convert their 3 ZC to 1 GC for it to be useful.
Therefore ZC would be made useless and GC could be controlled more under the pretence that it is a new currency despite it actually being used for ZC products.
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This is a good idea, adding more items will decrease zc, as long as those items aren't tradeable. What if zc was cut off from production indefinitely, and the new currency is exchangeable 3:1, so you pay 3 zc for 1 zc, BUT you are still able to trade with the new currency, and items are now payed for with gc at that same 3:1 rate, along with the newly created items? This would quickly drain zc, allowing the demand for zc AND gc to go up, creating more competition, making things much cheaper. That is, until zc goes out, and gc would now dominate in a stabilized manner that won't go out of control like zc did.
This is a twist to my other proposal, which likely would not cause much havoc. Unless you're a butthurt business man who doesn't know the first thing of an economy.
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That could work!
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Or you could just increase the price of items, which is exactly what inflation causes, which wouldn't solve anything.
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Which is why I proposed introducing a new currency
Also, I'd like to mention that we need more unlimited purchases. EG Grenades, Food, etc. ZC production is unlimited (to get) and the things it can buy are limited. Therefore it's bound to get out if control if all the purchases can only be done once and missions/events/etc. can be done forever