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Dont really like the event key idea, I would prefer instead that people who attempt to join events but fail to do so get an automatic higher priority but not a "key". For example lets say theres an event, you barely missed it, but you already missed a previous event, so you have priority and theres a 33% you replace someone without priority in getting into the event before it starts. Now lets say everyone who joined an event has 3 priority which means they had 99% chance of getting in, well now someone with 4 priority tried to join, they have a 32% of kicking someone off the list filled with 3 priority players and so on.
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I already thought about this priority idea before, but the thing is it would just mean the other thousands of players who didn't get to enter, will have the same odds as you... so it really doesn't change anything. Until, you somehow join after 30 tries.
Allowing players to kick people off a list...? That doesn't sound fair.
The point of this idea is to reward the players who are following the rules, creating a nicer community.
Maybe even getting a key for not causing any issues for a month?
So you get to join 1 event per month, for sure. Staff wouldn't have to give it to you, you would get it as a reward from the system.