Haha... Interesting way to describe the conversation.
I got to thinking maybe having items that were one of a kind in the game world might be interesting. Something that only one character could possess at a time...
It would sort of create a situation where they would be hunted down. To avoid the problem of people getting it and just wandering to a town area to 'hide out' there could be a time limit, a specific use, and it would have to be removed from character if you used 'unstick me' or logged out...
So, for instance, pegasus boots...?
- Get them from trading in 100 dried mushrooms to the witch in the forest (for example)
- While player possesses them, they have a speed boost (inactive in spar/towns)
- Use them not only to boost speed, but to reach a certain area you couldn't reach without them (i.e. cross a bridge that is falling apart, run fast to cross it)
- If player killed, they return TO THE WITCH and need to be 'bought' with 100 mushrooms.
- If player logs out, again, return to the witch
- After 30 minutes elapses, return to the witch
- Area reached wouldn't have to be too special... maybe a store/town or a daily similar to the bandit chests (refillable, small reward, once per day)
- Upon entering the special area, boots return to the witch?
I feel it would create a minor 'event' of sorts like the old juggernaut thing that admins would do. Players rushing the one character who had the boots in order to get them 'reset' back to the witch... or whoever had em.