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So did you reverse engineer everything from the default client after I already did even though there was code available for you to look at? You likely have done plenty of reverse engineering that I didn't do, as would kind of be helpful for implementing clientside HD behavior without everyone complaining that it's not Classic enough. I've also noticed a few aesthetic changes from defaults, particularly in gani handling.
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Not at all, and having had a look now I can not find remnants of any clientside damage systems, only serverside ones.
And it's funny that you mention aesthetic changes, as there has actually been a very experienced sparrer who used the rate at which steps.wav sound plays as a reason to suggest that the hit detection is different to default.