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The way to phrase it would be that you can't VPN during a spar or guild spar, or while in a tower, which are the competitive aspects of the game that VPN influences by far the most.
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There are two reasons to do this. One would be ban evasion (in which it makes sense). The other would be delay hacking (in which it doesn't make much sense, because there are better approaches).
Here's my post in the OGCC thread of how I would approach it.
The spreadsheet screenshot I attached to that thread: