ehh I disagree here. Guilds that are spinoffs of umpteen howmanyever previous hat farming guilds tend to easily succeed because each cycle has the same 5-ish main leaders + previous cycle's members + the tower mutts who double/triple guild before deciding which to stay with + new noobs.
Guilds that dont have the support of a large towering community circle tend to struggle, even if they arent necessarily noobs. It's difficult to get enough good members, because everyone goes to the guilds they know will get 1k quickly.
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Yeah, if you're lucky enough to be the guy selected to be the leader for the next 1k. While you could join for 1 1k, and then immediately get to do yours, often it doesn't seem to work that way. It seems like whomever the main leaders are decide which guild, and it often seems to be a personal friend.
What I meant by "there is no formula" was more elaborated on in the next two sentences. I meant there was no easy/quick way to have a successful tower guild.
There is no formula for having a successful tower guild. There just isn't. You can try and join a friends guild and hope they'll move the members on to you after they finish, but often that doesn't work(or doesn't work fast, anyway).
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But yeah, could have used a different word.