Yes, delay on Graal makes the skill ceiling much lower. It's like throwing RNG into sparring. When you take it from being a showing of reaction time and juking and instead make it about prediction, both sides become severely limited. This advantages the lesser-skilled player and disadvantages the higher-skilled player.
That's why I'm asking why anyone would ever want to do it. It's going to make you better vs. good sparrers, but it's going to make all those spars vs. worse players slower and boring as hell. It's literally torturing yourself. I don't know why anyone would want that when they could just invest the time in improving and become as good as the best sparrers.
The only reason you would ever want to do is because you suck at sparring. Sucking at sparring can be easily fixed by means other than settling for delaying, but no one cares about actually getting better because everyone continues to feed into this idea that delayers are unbeatable.
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In an alternate reality lets say Graal fixed its serious issues and sparring was consistent and actually true to the definition of sparring (when you swing at a player you actually see them get hit without delay) would you say that would improve the competition/sparring as a whole?
I'll tell you from an outside perspective the big turn off right away is how inaccurate the experience is player to player which actually ruins Graal from being taken serious from a high demand competition level... but this limitation/issue from a technical standpoint could be fixed but would require obviously a lot of work (which is why it won't happen with this game)