I hate to say it, but you make a good point. For this reason, I have come up with a different, even better idea. If you kill yourself at some reasonable AP threshold, you respawn with the same health you had when you killed yourself. In addition, suicides count against AP the same as a kill. It actually fits better with the historic application of AP, which limited the number of hearts you could respawn with (3 @ AP < 20; 5 @ AP < 40).
To add: This also makes more sense in that it would make it a skill to avoid accidental suicides, whereas right now some people are calling it a skill to engage in intentional suicide.
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Nope. That honestly sounds more annoying than suiciding is. It not only punishes the
small percentage of people that suicide, but
everyone. There doesn't need to be a "fix" for suiciding because it's really not much of a problem as it doesn't even occur that often. And when it does happen, it can easily be ignored because there are plenty of other people around to pk.