|
You really can't imagine how annoying it would be to try to attack Sardon's? Make it past the first room with only 0.5, spike hits you and you go all the way back to start with only 0.5
There's no need to make that tower unbalanced again
|
You could make it so the respawn position of the flag-holding guild is below the spike room, which would effectively make the spike room a bottleneck for all guilds. You could make it so the spikes have to be triggered by players in order for them to attack and do any damage, which would make someone worthy to assign a kill (or tk); heck, you can make it require 0.5 hearts to even use the spikes as an attack method. You can increase the size of the spike room to make it easier to avoid the spikes. It's not like changing the AP system to incorporate suicides can't be accompanied by other minor changes.