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If a player disconnects during a spar at 3 HP you should get the win. If it doesn't work that way, the server is stupid.
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Disconnecting is a forfeit in spar. So far this thread has spawned three arguments in regard to suicide/accidental-self-kill which includes the forfeit argument. Should suicide/accidental-self-kill be considered a forfeit in PKing (someone gets a kill)? A dumb-move/anti-strategy (respawn at previous health given AP threshold)? Or should it remain as a legitimate strategy (albeit particularly antisocial in most contexts)?