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All antisocial aspects of the game should be addressed at some point. There's matters of priority, but I'm responding to this thread and not a thread about a different issue in gameplay.
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Think that would probably be easier to address, but yeah, let's keep it relevant.
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Computers are exceptional counting machines. Record sets of events that meet an weighted set of criteria (e.g. off-tag guild member kills on-tag guild member), provide a threshold (e.g. 5 times per minute), and report any activity exceeding that threshold for review. I will yield that these systems require statistical analysis in order to minimize false-negatives and false-positives.
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They could have them wear a different guild tag. Or if you meant any member not on that tag, what if it's a noob guild and it's a very good pker, who can kill them all very fast? I've seen people get over 10-20 kills a minute. The point im making is that it would be very difficult to actually tell who is kill collecting and who is not.
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That's why I suggested a tie-in to AP. Farmers don't generally have low AP.
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That's true, but with the blob being in swamp, a lot of them now have lowish(10-40)AP.
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Maybe if you can't kill a suicider, the suicider is being antisocial, and the community deserves better.
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I haven't really said this before, but I really don't know why it being antisocial matters all that much. Pking isn't a predominantly social activity, in its purest form.
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Everyone starts somewhere, and newbies are more likely to be turned off by antisocial behavior than level of difficulty.
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If you're sure, that's all a matter of perspective.
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And I see this making PKing less annoying at certain places. If it wasn't annoying, nobody would have posted a thread about it.
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Where will it make pking less annoying?
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If Player 1 kills Player 2 too many times without Player 2 killing Player 1, a message can been sent to the server that can be seen by staff members using the Graal Remote Control.
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But player 2 will still kill player 1, when his HP is low enough and he doesn't want to be killed by the pker/attacker.
My other concern is still the how quickly you would rack up deaths at destiny and sards, since getting killed by the spikes is still relatively easy.