What I mean is, allies and guildmates shouldn't be able to get the kill at 0.5hp, when a pker dropped them down to that from 3.0hp. The guild member or ally can arrow them in order to get them back to full hp, but the kill should go towards the pker who hit last.
Not talking about a pker stealing a kill from another pker who worked hard. I'm talking about guild members boosting kills off of each other, after the pker got them to 0.5. The defender runs away and gives the kill to their friends. Needs to be stopped.