You don't even know what the point values will be?
You don't even consider that temporarily recruiting sparrers and having them win spars is the exact same thing as temporarily recruiting towerers and having them hold tower?
I don't know why I'm taking the time to explain these things to someone who doesn't play the game, but hopefully someone who's looking forward to the system will read over the conversation and take something from it.
You're just very trapped in this mindset that guilds on Graal should run to towers that have 200 HP where you spawn right beside the flag and you just spam recruit every single person who enters the tower and you hold it all day long, because that's what towering was when you played. No one actually finds that to be fun, but people seem to really enjoy the reward and the time spent with their friends. Staff are giving guilds the option to earn rewards in new and more interactive ways that promote guilds functioning more permanently and naturally. I really don't see how anyone could possibly see that as a bad thing...