Towers need to be different. I disagree with you there Qes. I would hate for there to be 3-6 "MoDs" around the map.
The new deadwood is great, not easy to defend, but the defenders still get a little boost by 20-ish less steps to the flag.
Sardon is good, not hard to pk and again, only maybe an extra 5 seconds for attackers to reach the flag.
Swamp isn't bad either, I kinda want the respawn to be inside and for the water spam to be fixed/adjusted.
Destiny is bad. The Attackers have to travel through two extra rooms, and go through a fan, jump down a ledge, go up a spiral staircase(which is significantly slower than a normal door), and after all that meet a third room which can easily be walled off by three defenders. A tower meant for guilds to attack, which is alright, but it even isn't very good at that.
Castle is the worst tower in my opinion. Explained why in an earlier post. Needs to be fixed or adjusted in some way.
Besides castle and destiny, I love the state of towers. Trying to uniformize towers would make pking less enjoyable, because having varying terrain is part of what makes it fun.