05-19-2016
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Registered User
Join Date: May 2013
Posts: 3,027
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Just thought of this because of this post. Why doesn't classic just make one queue area? Everyone joins in that one area, and it warps you to multiple different spar rooms when you're up. That way you can't go to a different room and try to selective spar.
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I've asked for that so many times.
Could just make a room coded like the crab chance room, where it has a player limit, and the next person to enter crab chance enters a new room.
Up to staff, idk, maybe they are busy.
What I think could get done with current staff knowledge.
Spoiler
If you feel like you have a better way to make quick spar rooms quicker, share below. Mine is just a theory, of what I see somewhat possible. Let me know if there is something you don't like, besides me.
How many of you feel like the quick rooms are too slow? Sometimes, I just want to get into a match as quickly as possible. I don't like to wait 5-10 minutes between spars. What do you guys think?
I think this could be a good example as to how devs can implement a quick spar, but it's just a theory.
So for crab chance, when there are a certain number of players in the building, the player limit is reached, and the next person to enter the building, enters a different room with no people.
Each arena would have a limit of 2 people, and the next person to join, enters the next room.
Wondering if this could somehow be used to make quick spars.
So, you have your room. You can see how many players are inside.
Once inside, you will be in the waiting room. Here you can get ready for your spar. You can just jump right in if you want to. You have an exit to the right.
Once you enter the arena, you will be automatically queued, and you can't leave the queue, since it will be locked. This makes people not be able to avoid matches, and selective spar.
The streak room will still remain, for those who like to chat with friends and what not, while waiting for their match.
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