For KOTH, heres what i think it should have been:
-Remove the time increase/decrease thing
-Have players who afk a long time in the tower put outside of the castle (For KOTH towers only. Helps demote noob recruiting).
-only attackers will still spawn outside of tower
How it should have worked:
-if there are more attackers slashing the flag than defenders, the flag will lose health usually like tower flags
-if there are more defenders slashing the flag than attackers, the flag will gain health usually like tower flags
-attackers cannot drop flag health if theres more defenders slashing the flag
-defenders cannot gain flag health if theres more attackers slashing the flag
First off, it destroys noob recruiting. Noobs instead of running around has to fight or the flag will stay up to its health as is. Defenders can slash opponents away Second, Its king of the hill as how it should have been! The guild with the most members on their team will have an advantage. Defenders will still respawn like in old towers so noob recruiting doesn't really have an advantage here
I know it can be tweaked but thats my version of KOTH. What do you think?